This is a temporary skill block, the skill block is being used to accumulate SP for time spent as UAS until it's role card is completed.
This is a temporary skill block, the skill block is being used to accumulate SP for time spent as UAS until it's role card is completed.
Your role access is determined by your skills, experience with those skills, and the specific roles that utilize them. With over 100 roles in UNITAF, creating detailed skill breakdowns for every role is a substantial undertaking that cannot be completed overnight.
Estimated Role Cards
To ensure the entire unit can transition to the new system immediately, some roles are tagged as **"Estimated"**. These roles use a transitional approach:
Current State: Estimated roles provide functional access levels that closely mirror the previous LTS system while addressing many of its shortcomings. As development progresses, estimated role cards will be upgraded to the full FTS3 standard with detailed, role-specific skill requirements.
Important Note: When roles transition from "Estimated" to "Verified" status, your access level may change (either increase or decrease) as the requirements become more precise and role-specific.
This approach allows UNITAF to:
The estimated system serves as a bridge, ensuring no disruption to unit operations while we build toward the comprehensive FTS3 vision.
Leaders balance mission success against force preservation. Risk must be deliberate, not accidental. Risk management is the identification and control of hazards to preserve combat effectiveness while accomplishing the mission.
Risk Process
Example mitigation methods
Command is the authority to decide and prioritise.
Control is the regulation and direction of forces to implement decisions.
Command
Control
Effective leaders command centrally and control selectively to preserve initiative.
Accept responsibility for decisions and outcomes within the element:
Maintain control of of the element:
Commander’s Intent defines the purpose of an operation, the desired end state, and the key effects required to achieve mission success. It provides direction without prescribing detailed execution, enabling subordinate leaders to act independently while remaining aligned with higher objectives.
Commander’s Intent exists at every level of command:
Commander’s Intent allows initiative within boundaries. When plans break down, leaders act in accordance with intent rather than waiting for orders. Clear intent preserves momentum, cohesion, and operational effectiveness at every level.
Keep your direct subordinates informed with all the needed information for them to function:
Ensure you give enough information so that another person can take over leadership without needing additional information.
When preparing for a mission, take care of the following:
Make decisive decisions:
Evaluate the element’s combat effectiveness, resources, and condition before and during task execution:
Dominating the battlefield is the ability to control the tempo, positioning, and flow of combat to achieve objectives while limiting enemy freedom of action.
Key methods of achieving dominance:
Why It’s Important:
Follow the CLAP mnemonic to use with every order:
When issuing an order, use the following format:
When given an order, confirm the order and make a plan and act to implement the intent of the order. When unable to act, make this clear to avoid misunderstandings or timing issues.
When disagreeing with a given order:
If despite the disagreement the order is confirmed, execute it to the best of your ability without complaint or argument.
Be mindful to not disagree with every order, keeping in mind that there might be reasons not yet apparent why the order is given.
Wherever possible, delegate tasks to subordinate elements. Trust people to do the task they are assigned, and give them the needed freedom to do so without interfering.
In other words, tell people what you want, not how to do it.
When taking a casualty, focus on winning the engagement as the primary priority:
When the situation allows, transfer the casualty to higher levels of care, unburdening the element.
An element can only move as fast as the heaviest person. This means that, to the greatest extent possible, all equipment should be distributed among the members of the element, to equalise weight.
A couple of examples:
Fixed-wing aircrew support ground forces and are often a small part of the ORBAT. Missions are built around infantry, not aircraft. Seeing enemy units early (such as game master-spawned threats) doesn’t mean they should be engaged. Only act if the threat is imminent to ground forces or on instruction. Early action can disrupt mission pacing.
If an AO isn’t populated, simulate using radio communications with mission support. Ask what would realistically be seen, then report accordingly. This preserves immersion and supports the scenario. Good pilots enhance the mission by staying in sync with the bigger picture, not exposing technical boundaries.
Game masters may divert aircraft to other areas to maintain mission flow or populate areas without interference. This is due to Arma’s performance limits. Pilots should avoid unprompted engagement and work with mission staff to simulate realistic behaviour instead of acting on everything they see.
Takeoff from a runway using the following method:
Land on a runway using the following method:
Paradrop troops/cargo using the following method:
Used when anti-air threats are possible. The aircraft approaches, fires ordnance (typically rockets), then immediately turns away before crossing over the target. The distance of the break depends on enemy threat range, reducing exposure to return fire.
Used when enemy anti-air threats are minimal or absent. The aircraft flies directly at the target, fires forward-facing weapons like rockets or cannons, and exits by flying over or near the target. Other ordnance such as bombs may be dropped using this method.
Dive attacks improve accuracy for rockets, bombs, and cannon fire by tightening the impact pattern and reducing timing errors.
Two primary dive attack profiles are used:
Steeper dives increase accuracy but reduce reaction time. Balance dive angle, speed, and weapon type for safe, effective strikes. Laser-guided bombs benefit from altitude; cannon fire spreads more at longer ranges.
The RPV terminal provides command, control, and situational awareness for unmanned platforms. The interface displays map-based platform locations and allows selection via map icons or callsigns. Platform feeds and controls may vary based on vehicle capabilities.
Telemetry data provides operational indicators but should not be treated as absolute system health data.
Common telemetry fields include:
Operators should use telemetry to support, not replace, tactical judgment.
The TYPE setting determines what an RPV will do upon reaching a waypoint. Selecting the appropriate type allows operators to control movement behaviour, engagement posture, and loiter patterns.
The BEHAVIOR setting controls the RPV’s Weapons Control State (WCS) and determines how it will respond to potential targets. It is recommended to set RPV WCS to NEVER FIRE to ensure all weapons employment is controlled by a human operator.
WCS Options
The ALTITUDE setting determines the height a UAV will attempt to maintain while moving toward a waypoint. Altitude cannot typically be adjusted at the current location, so altitude changes usually require setting a new waypoint or manually controlling the UAV.
Selecting appropriate altitude improves survivability and mission effectiveness. Higher altitudes are generally sufficient to reduce the effectiveness of small arms fire against small UAVs (sUAVs), while still allowing for effective surveillance and navigation.
Altitude selection should balance:
RPV sensor systems provide situational awareness for ISR and targeting support. Operators should focus on interpreting sensor information rather than platform-specific interface layouts.
Displays typically present:
Common imaging modes include visual, night vision, and thermal (white-hot or black-hot).
Auxiliary sensors or AI-assisted detection systems may display contact markers within the sensor field of view. Detection reliability may vary based on platform capability and environmental conditions.
Map and navigation overlays may be used to maintain spatial awareness and confirm platform orientation.
RPVs are manually controlled using methods similar to their manned platform counterparts. Refer to applicable flight ( FM/G204 - Take off and landing and FM/G122 - Fixed wing flight basics) and vehicle operation guides for detailed manoeuvring principles.
All RPV weapon releases must be directly authorized and controlled by a human operator unless explicitly authorized otherwise through an OPORD or Field Leader (FL).
This policy is mandatory and applies to all RPV combat operations. Autonomous or AI-directed weapon releases are prohibited unless specifically approved through formal operational orders or command authorization channels.
The Switchblade is a loitering munition used by many NATO and allied forces and available in two variants. It is a disposable UAV designed to loiter over an area and strike designated targets with precision.
Switchblade munitions are launched from a disposable tube at an elevated angle and typically deployed from covered or rear positions. After launch, the munition loiters over the area and is controlled through a UAV terminal.
Target designation can be performed using automated waypoints or manual targeting. Automated targeting is generally discouraged due to unpredictability and policy restrictions, while manual designation using the turret camera and target lock provides better control and visual confirmation. Once a target is locked, the munition conducts a top down attack and can be cancelled or self destructed if required.
Known issue: Direct targeting through GMs remote control may not function correctly; a UAV terminal should be used for manual designation.
Loitering munitions are a type of UAV designed to loiter around an AO until a target is spotted and designated, allowing faster response than systems that must launch and transit after target acquisition.
They are distinct from other UAS in several ways. Conventional UAVs such as the MQ-9 Reaper are aircraft that deploy munitions, whereas loitering munitions are themselves the weapon. Unlike FPV kamikaze drones which are piloted directly, loitering munitions are generally more independent and guide themselves onto a designated target. They are also not recoverable once launched, making them a single-use strike asset.
Loitering munitions are most useful as a rapid response capability against HVTs or targets of opportunity, where speed and precision are more important than persistence or recovery.
Organisation
Deployment Restrictions
Operational Rationale
UAS Definition
Classification
UAS are categorised into two distinct types: