
OPERATIONS ORDER
Modern Warfare Theatre (2015-Present), Operation Black Ember 1
TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
--- OPERATIONS ORDER ---
Situation
Background InformationMARINES! STAND BY FOR ORDERS! Operation Black Ember is a go! At 02:00 a small team of Marine Raider unit will sneak into the enemy's capital harbor to conduct sabotage operations ahead of a full scale invasion. But before that, they must defuse enemy sea mines defending the harbor entrance. Once successfully defused, their task is to sabotage the enemy fleet in the harbor and its defenses. Insert via SVD's.
Five-Star Rating System
Combat Intensity:☆☆Roleplay Emphasis:☆Difficulty:☆☆ ☆☆
Mission
Execution
Commander's IntentThe intent is to do Underwater insertion using SDV and hit the Command HQ as wel as any waterborne assets
Tasks and Sequencing
PHASE 0 ALL CALLSIGNS Will get ready with their gear at start ex and form up at rp -0 Last checks will be made before step off All members should stick close to their leader This is a special forces level of operation. Due to the specials week and give everybody a fair chance we did not went for special forces slots. be understanding of this choice. Some decisions might be more Special forces then normal section PHASE 1 We will drive the SDV as close as we can where Bravo team move towards Infill point Alpha Trying to get ashore unseen. if Alpha is unable to be our insertion point Move towards Infill point Bravo , Infill point Charlie , Infill point Delta Until a insertion point has ben found. Bravo team will then secure that area. and scout out potential route towards the enemy compound Alpha team will support combat engineer with the ship to place some explosive if possible PHASE 2 ALL CALLSIGNS Will regroup at Bravo teams insertion point and move to cause as much damage and chaos to the enemy HQ until we are falling back to the water. Due to not being equipped too engage long with the enemy breaking contact needs to be execute quickly. Less we get overwhelmed
Administration/Logistics
ResupplyALL CALLSIGNS will cross the LD fully loaded according to the units SOP. These supplies will come from the staging area. This basic load is expected to sustain the team throughout the mission, without support. Backpack will be provided
Medical
- Medical support will be conducted in field (PAK in Field)
Rules of Engagement
In accordance with SOP
Fire Support Plan
In accordance with SOP
Close Air Support
In accordance with SOP
Command/Signal
Communications Plan
| Callsign | Primary Frequency | Superior Frequency | ACTUAL |
|---|---|---|---|
| DELTA 1 | 250mHz | 40mHz | MSG Kevin Squad Leader (≤15) |
When radio communication is unable we should follow the plan When un able to use the ready due to breaking stealth Negative is 2 radio squawks yes is 3 radio squawks .
CONNECTION INSTRUCTIONS
TEAMSPEAK IP: ops.unitedtaskforce.netGAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord
TIMINGS
SERVER OPENS: 1030hrs UTCFORM UP: 1100hrs UTC
ANNOUNCEMENTS/BRIEFING: 1115hrs UTC
STEP OFF: 1125hrs UTC
END-EX: 1300-1400hrs UTC APPROX
All are GMT/UTC