BETA / LIVE
[OPORD] Future Warfare Theatre (Present-2040), Operation Tidal Wave - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Future Warfare Theatre (Present-2040), Operation Tidal Wave







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
6 months after Tidal Echo, the U.S. government is in shock and needs to act — we've been carefully gathering intel and it's time to strike ION Island. Due to recent events our military capabilities have improved. Objective: attack the airfield and establish an FOB.

Five-Star Rating System

Combat Intensity: ☆☆☆☆☆ Roleplay Emphasis:Difficulty: ☆☆☆☆


Friendly Forces
1x USMC CDLC Squad 1x AAV-9 Mack 3x Battleships armed with artillery support

Supporting Assets
1× Mechanised Platoon acting as a diversionary force.

Enemy Forces
Standard ION security forces equipped with small arms, light machine guns, and limited anti-armor assets. Expect technicals, MRAP-type light armored vehicles, and light utility transports.


Mission

Tasking
Attacking and seizing the ION-controlled airfield, ensuring that key infrastructure—runways, hangars, fuel points, and ATC facilities—remain largely intact for immediate follow-on operational use.

End-state
Airfield secured


Execution

Commander's Intent
Intent is to secure a beachhead / base of operation for future operations by securing the airfield.

Tasks and Sequencing
PHASE 1 ALL CALLSIGNS will insert via SEALION 1-3 to LZ-Triton. If the LZ is safe, dismount there, if not, move to a safer location for dismount Once TRIDENT has dismounted and organized, movement towards the ION FOB will commence. Upon arrival at the FOB TRIDENT will bound into the FOB before clearing their respective sides of the FOB SEALION 1-3 will ensure no enemies attack from behind or hills. PHASE 2 Upon clearance of ION FOB ALL CALLSIGNS will move towards the southern entrance of the ION AIRFIELD, staying in defilade where possible The airfield will be cleared in order of the sectors, any crossing of runways will be done via smoke and suppression from SEALION 1-3 or by mounting up in SEALION 1-3 depending on the situation. During clearing SEALION 1-3 is expected to cover for TRIDENT by destroying any approaching enemy vehicles or infantry or by suppression of enemy positions.


Administration/Logistics

Resupply
Emergency resupply and LOGPAKs will be coordinated through TRIDENT 1 and will be available after a beachhead has been secured RRR will be available after a beachhead has been secured

Medical
Medical support will be conducted in field (PAK in Field)

Rules of Engagement
In accordance with SOP

Fire Support Plan
Fire support provided by ship battlegroup armed with artillery and cruise missiles and can be called in by TRIDENT 1 through Crossroads.

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
TRIDENT 1 250mHz 40mHz Cpl Melon Squad Commander (≤15)
TRIDENT 1-1 251mHz 250mHz SFC Kevin Fireteam Leader (≤6)
TRIDENT 1-2 252mHz 250mHz SSG Tony Acting Fireteam Leader (≤5)
SEALION 1-3 253mHz 250mHz MSP Mattjamco AFV Crewman (Commander)
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY
This page generated 1.06MB in 0.1389 seconds.