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[OPORD] Cold War Theatre (1946-1991), Roadworks ahead - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Cold War Theatre (1946-1991), Roadworks ahead







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information

Five-Star Rating System

Combat Intensity:Roleplay Emphasis:Difficulty:
NOTE: This operation requires the CDLC Global Mobilization There is only one remaining supply line reaching our frontline units across the border, as the other routes have been rendered unusable due to destroyed bridges and heavily mined areas. Earlier today, that final supply route was severed as well, completely isolating our forward positions. With no immediate alternative for transport and resupply, our frontline forces are now rapidly running low on essential supplies, including ammunition, fuel and medical equipment. If the situation is not remedied soon, their ability to hold their positions will be in jeopardy.


Friendly Forces
Engineering/logistical/EOD squad with attached CMT Available vehicles: - BPz 2A0 Bergepanzer - 1-1 - BrPz 1 Biber - 1-1 - Flatbed trucks 1-1 - TPz 1A0 Fuchs - 1-2 - 2t Mil GL Medical (truck) - 1-3

Supporting Assets
Friendly Platoon in the town of Gehrendorf Medevac helicopter bringing casualties from the frontline

Enemy Forces
As we are behind friendly lines there will be little to no enemy forces in the AO.


Mission

Tasking
BUNKER 1 is tasked with clearing a path through the minefield and laying bridges in order to allow logistical missions to continue Once a path is clear, BUNKER 1 is tasked with reparing/clearing damaged/destroyed vehicles in the town of Gehrendorf as well as further clearing the minefields.

End-state
Supply line secured


Execution

Commander's Intent
The element is to establish a safe passage route allowing two way passage between Bahrdorf and Gehrendorf through the border area.

Tasks and Sequencing
BUNKER is to prepare all equipments for departure to the AO. The staging area will have all equipment available to the element to conduct the mission. Works toward establishment of the passage will be done in three phases, during all three phases, BUNKER 1-3 is to establish at CCP A and prepare for casualties, they will be providing medical support to BUNKER and other elements in the AO. PHASE 1 Reach the border BUNKER 1-1 is to establish a crossing point for vehicles near planned Bridge 1 location to allow crossing into the dirt road marked in Orange. Once Bridge 1 crossing is in place, provide assistance to other elements such as moving debris or transport of material or personnel. BUNKER 1-2 is to start clearance of route Orange, any explosives encountered are to be detonated if defusal is not possible. PHASE 2 Clearing the border BUNKER 1-2 Is to clear a path through the border itself, defusing or detonating mines or traps within the border area, and marking an area suitable for Bridge 2 to cross any trenches. BUNKER 1-1 is to continue support of other elements, only moving to setup Bridge 2 once the location is coordinated with BUNKER 1-2 PHASE 3 Reach Gehrendorf BUNKER 1-2 Is to mark a safe passage to the planned Bridge 3 location, mines encountered are to be defused or detonated. BUNKER 1-1 is to continue support of other elements, only moving to setup Bridge 3 once the location is coordinated with BUNKER 1-2 PHASE 4 ALL CALLSIGNS are to cross the route and establish a Forward Resupply Point in Gehrendorf to provide support to combat units.


Administration/Logistics

Resupply
BUNKER is meant to be self supporting along it's component elements, additional equipment or support is available from the Staging Area upon request to VIGIL H through .BUNKER 1

Medical
BUNKER 1-3 is the dedicated medical support. Casualty evacuation to the CCP is to be coordinated between own transportation or

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
BUNKER 1 250mHz 40mHz Cpl TomH Squad Commander (≤15)
BUNKER 1-1 251mHz 250mHz SFC Kevin Logistics Support Chief
BUNKER 1-2 252mHz 250mHz Fireteam Leader (≤6)
BUNKER 1-3 253mHz 250mHz CMT Leader
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY
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