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[OPORD] Operation Tulip (2035), Natte Doek - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Tulip (2035), Natte Doek







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Gulfcoast Islands
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
After operation Driehoek where we killed a HVT who was a spider in the web of the cartel. and after some intel found with the weapon smuggling cave location The intel team has discovered a possible IED facility used by the Cartel Command has seen fit to scout out the area find and destroy the EOD to disrupt the cartel operations Expected Level of Combat : ☆☆ Expected Level of RP: ☆ Expected Difficulty: ☆☆ Three-star rating: ☆ Little to none expected ☆☆ Decent amount expected ☆☆☆ Heavy emphasis / main focus of Operation

Friendly Forces
1x TDC Squad

Supporting Assets
TDC support on standby Primary, 1x Merlin for Insert and Extract Contingency, 3xBoxer Extract with external crew


Mission

Tasking
Primary Objectives: -Safely dismantle a IED factory -Secure intel on who is the supplier Secondary Objective: Do as much damage to the Cartel as possible

End-state
EOD facility dismantled And safely returned back to TDC Held Base


Execution

Commander's Intent
Intent of the mission is to execute a strike on the IED manufacturing location to stop it's operation and learn more about the origin of the explosives and equipment used. If any information found in the IED factory provides us with possible locations of Cartel, we are to move to and confirm the information found.

Tasks and Sequencing
PHASE 0 7 Hours before Raid ALL CALLSIGNS are to prepare night-fighting equipment and ready for brief at STARTEX Once brief concluded, BUNKER 1 will load into 1x Merlin for transport to LZ-1 or LZ-2, whichever has less activity surrounding it. Upon arrival at the selected LZ, BUNKER 1 is to move to the designated Night Camp location and hold until the next phase, avoiding being spotted by Cartel or Civilian. PHASE 1 30 Minutes before Raid BUNKER 1 is to do final equipment checks and depart towards Objective 1. When within 100m of the Objective, order of execution will be briefed after visual confirmation of the target buildings. Both teams are to move into assault positions and ready for a simultaneous breach. PHASE 2 Raid Start Due to risk of explosives and unstable substances, all movement within the objective is to be done at walking pace. ALL CALLSIGNS will move into the Objective and clear buildings, arresting any individual within the Objective Area, only using deadly force on individuals posing an immediate threat. All cleared buildings are to be communicated on Squad Net. Explosive or potential explosives found are to be called up to BUNKER 1 for EODs to respond and investigate. PHASE 3 Investigation Once all buildings have been cleared. Teams are to back-clear to check for any physical or digital information and move all CPERS to a central location away from any explosive threats. If the number of CPERS is greater than what our forces can manage (more than 1 CPERS per BUNKER member), TDC support will be called for evacuation of CPERS. EOD Specialists will continue investigating the explosives found, defusing any armed explosives in the area. Once physical and human information has been collected, they are to be handed to BUNKER 1 to process into a list of likely Cartel locations. PHASE 4 BUNKER 1 is to prepare movement to the next likely location to confirming the information, departing to LZ-3 or LZ-4 if requiring airlift. CPERS are to be brought to the airlift location if less than 7 individuals, or await TDC support personnel that will take over handling.


Administration/Logistics

Resupply
Resupply and transport will be coordinated through BUNKER 1 and delivered by AIR/GROUND by WATCHMAN ALL CALLSIGNS will depart with night-fighting, CQC and civilian handling equipment. These supplies will come from the staging area. This basic load is expected to sustain the team throughout the mission, without support.

Medical
The primary means of MEDEVAC is by AIR conducted by ANGEL and requested via WATCHMAN.

Rules of Engagement
CPERS are to be questioned for affiliation with Cartel, non-affiliated civilians are to be released. Identified or suspected Cartel personnel are to be kept detained and extraction coordinated with WATCHMAN through BUNKER 1.

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
BUNKER 1 250mHz 40mHz Cpl TomH Squad Commander (≤15)
BUNKER 1-1 251mHz 250mHz Sgt Wombat Fireteam Leader (≤6)
BUNKER 1-2 252mHz 250mHz Cpl soldiermanest Fireteam Leader (≤6)
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
1x Weapon_C8NLD_BaseGL Warning 0kg
13x COLT_Flashlight_Tan Warning 0kg
13x COLT_Scope_Down Warning 0kg
1x hlc_30rnd_556x45_EPR_PMAG Warning 0kg
15x acp_NL_NFP_G_core_lite_U_B_CombatUniform_NL_NFP_G Warning 0kg
3x acp_NL_NFP_G_modern_west_lite_V_Crye_AVS_2_NL_NFP_G_insignia Warning 0kg
7x Weapon_C8NLD_nogrip Warning 0kg
12x COLT_Grip Warning 0kg
8x acp_NL_NFP_G_modern_west_lite_V_Crye_AVS_1_NL_NFP_G Warning 0kg
4x acp_NL_NFP_G_core_lite_B_Kitbag_rgr_NL_NFP_G Warning 0kg
5x Weapon_C7NLD_nogrip Warning 0kg
1x acp_NL_NFP_G_core_lite_B_AssaultPackEnhanced_NL_NFP_G Warning 0kg
2x acp_NL_NFP_G_modern_west_lite_V_Crye_AVS_2_NL_NFP_G Warning 0kg
4x acp_NL_NFP_G_core_lite_U_obr88_NL_NFP_G Warning 0kg
4x acp_NL_NFP_G_core_lite_V_Rangemaster_belt_NL_NFP_G Warning 0kg
4x FRXA_tf_rt1523g_Black Warning 0kg
2x acp_NL_NFP_G_core_lite_V_CarrierRigBW_GL_NL_NFP_G Warning 0kg
2x acp_NL_NFP_G_core_lite_B_AssaultPackEnhanced_NL_NFP_G_insignia Warning 0kg

Ammunition
1x 40 mm HE Grenade Round 0kg
13x 9mm 17Rnd G17 Mag 4kg
30x M83 Smoke Grenade (White) 5kg
6x M18 Smoke Grenade (Blue) 1kg
12x 5.56mm 30Rnd PMAG Plain (Black) 4kg
28x 5.56mm 30Rnd PMAG Plain (Black/Red Tracer) 10kg
6x M18 Smoke Grenade (Purple) 1kg
2x Spare barrel 5kg
2x 5.56mm 30Rnd PMAG Plain (Black/Green Tracer) 1kg
8x 5.56mm 200Rnd L110A2 (Red TE4) Box 15kg
8x Painkillers 0kg
4x M112 Demolition Block 4kg

Secondary weapons
13x G17 (Black) 8kg
2x VMH3 5kg

Optics
5x Binoculars 0kg

Other equipment
19x Map 2kg
1x GD300 Android 0kg
19x Radio 7kg
19x Compass 2kg
19x Watch 2kg
16x GPS 6kg
2x MicroDAGR 1kg

Primary weapons
2x L110A2 13kg

Sidearm optics
2x LLM-01 1kg

Weapon optics
2x Aimpoint CompM4 + AimM (Black) 0kg

Total Equipment: 97kg

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