
OPERATIONS ORDER
Operation Tulip (2035), Natte Doek
TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Gulfcoast Islands
OPERATIONS OFFICER
United Task Force
UNITAF Forces Gulfcoast Islands
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.
--- OPERATIONS ORDER ---
Situation
Background InformationAfter operation Driehoek where we killed a HVT who was a spider in the web of the cartel. and after some intel found with the weapon smuggling cave location The intel team has discovered a possible IED facility used by the Cartel Command has seen fit to scout out the area find and destroy the EOD to disrupt the cartel operations Expected Level of Combat : ☆☆ Expected Level of RP: ☆ Expected Difficulty: ☆☆ Three-star rating: ☆ Little to none expected ☆☆ Decent amount expected ☆☆☆ Heavy emphasis / main focus of Operation
Friendly Forces
1x TDC Squad
Supporting Assets
TDC support on standby Primary, 1x Merlin for Insert and Extract Contingency, 3xBoxer Extract with external crew
Mission
TaskingPrimary Objectives: -Safely dismantle a IED factory -Secure intel on who is the supplier Secondary Objective: Do as much damage to the Cartel as possible
End-state
EOD facility dismantled And safely returned back to TDC Held Base
Execution
Commander's IntentIntent of the mission is to execute a strike on the IED manufacturing location to stop it's operation and learn more about the origin of the explosives and equipment used. If any information found in the IED factory provides us with possible locations of Cartel, we are to move to and confirm the information found.
Tasks and Sequencing
PHASE 0 7 Hours before Raid ALL CALLSIGNS are to prepare night-fighting equipment and ready for brief at STARTEX Once brief concluded, BUNKER 1 will load into 1x Merlin for transport to LZ-1 or LZ-2, whichever has less activity surrounding it. Upon arrival at the selected LZ, BUNKER 1 is to move to the designated Night Camp location and hold until the next phase, avoiding being spotted by Cartel or Civilian. PHASE 1 30 Minutes before Raid BUNKER 1 is to do final equipment checks and depart towards Objective 1. When within 100m of the Objective, order of execution will be briefed after visual confirmation of the target buildings. Both teams are to move into assault positions and ready for a simultaneous breach. PHASE 2 Raid Start Due to risk of explosives and unstable substances, all movement within the objective is to be done at walking pace. ALL CALLSIGNS will move into the Objective and clear buildings, arresting any individual within the Objective Area, only using deadly force on individuals posing an immediate threat. All cleared buildings are to be communicated on Squad Net. Explosive or potential explosives found are to be called up to BUNKER 1 for EODs to respond and investigate. PHASE 3 Investigation Once all buildings have been cleared. Teams are to back-clear to check for any physical or digital information and move all CPERS to a central location away from any explosive threats. If the number of CPERS is greater than what our forces can manage (more than 1 CPERS per BUNKER member), TDC support will be called for evacuation of CPERS. EOD Specialists will continue investigating the explosives found, defusing any armed explosives in the area. Once physical and human information has been collected, they are to be handed to BUNKER 1 to process into a list of likely Cartel locations. PHASE 4 BUNKER 1 is to prepare movement to the next likely location to confirming the information, departing to LZ-3 or LZ-4 if requiring airlift. CPERS are to be brought to the airlift location if less than 7 individuals, or await TDC support personnel that will take over handling.
Administration/Logistics
ResupplyResupply and transport will be coordinated through BUNKER 1 and delivered by AIR/GROUND by WATCHMAN ALL CALLSIGNS will depart with night-fighting, CQC and civilian handling equipment. These supplies will come from the staging area. This basic load is expected to sustain the team throughout the mission, without support.
Medical
The primary means of MEDEVAC is by AIR conducted by ANGEL and requested via WATCHMAN.
Rules of Engagement
CPERS are to be questioned for affiliation with Cartel, non-affiliated civilians are to be released. Identified or suspected Cartel personnel are to be kept detained and extraction coordinated with WATCHMAN through BUNKER 1.
Fire Support Plan
In accordance with SOP
Close Air Support
In accordance with SOP
Command/Signal
Communications Plan
| Callsign | Primary Frequency | Superior Frequency | ACTUAL |
|---|---|---|---|
| BUNKER 1 | 250mHz | 40mHz | Cpl TomH Squad Commander (≤15) |
| BUNKER 1-1 | 251mHz | 250mHz | Sgt Wombat Fireteam Leader (≤6) |
| BUNKER 1-2 | 252mHz | 250mHz | Cpl soldiermanest Fireteam Leader (≤6) |
In accordance with SOP
CONNECTION INSTRUCTIONS
TEAMSPEAK IP: ops.unitedtaskforce.netGAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord
TIMINGS
SERVER OPENS: 1830hrs UTCFORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC