BETA / LIVE
[OPORD] GWOT Theatre (2001-2028), Sightseeing - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
GWOT Theatre (2001-2028), Sightseeing







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
After months of intense struggles the area has been very slow and the main enemy presence is focused elsewhere. High Command has deemed it necessary to do a Hearts of mind with a high ranking Government official. To strengthen the bond wit the troops and shake hands with some local elders to increase the support. Itinerary 13:00 Helicopter leaves Airfield towards the FOB for regroup with BUNKER 13:08 Helicopter arrives at FOB 13:15 Convoy leaves for First location Meeting with locals and Admire the Development 13:45 Meeting friendly Forces at the FOB and fuel up the vehicles for future route. 14:00 3rd location Construction site to see where the money goes too 14:15 On route to 4th location which will be the local army FOB too boost the moral of the local soldiers 14.30 On route to the 5th location visiting a destroyed village showing the locals they are listen too and understand their suffering. 15:00 On route to the 6th location Which will be a TV Station where a interview will be given 15:30 On route 7th location to shake hands with the local huntsman and get a present from them The red team in MST will be interacting with the players 90% of the time and being part of their convoy The War Correspondent. would be acting as a camera personnel so streaming would be required please contact FL. Interpret role is intended as dedicated liaison with escorted civilians, expect continuous roleplay. LV drivers will be given engineering permission to repair the vehicles if they are damaged. AI uncon will be on Expected Level of Combat : ☆☆ Expected Level of RP: ☆☆ Expected Difficulty: ☆ Three-star rating: ☆ little to none expected ☆☆ decent amount expected ☆☆☆ Heavy emphasis / main focus of Operation

Friendly Forces
1x Close protection squad 4x MRAP

Supporting Assets
Several friendly FOB's in t he area A platoon is stationed in the FOB Garden B platoon is stationed in FOB Gnome Local army forces occupy FOB Shed Around a reinforced squad size. Several airwings operation from the A irbase Stone

Enemy Forces
Enemy forces are using small arms and converted civilian vehicles and IED's


Mission

Tasking
Provide the HVT with opportunity and security to shake hands and increase the local moral and support

End-state
HVT has completed his Itinerary and is safely back to the airfield Hard Mission failure HVT dies or unable to extract safely Soft Mission failure HVT dies , But body is able to be recovered and brought back


Execution

Commander's Intent
The mission is to provide complete protection to the Government official, protection of the accompanying camera personnel and civilian population is secondary. If deemed unsafe, the tour is to be canceled and the HVT and accompanying personnel escorted back to a safe location.

Tasks and Sequencing
During the operation: BUNKER 1-1 will be the permanently tasked with close-protection of HVT. BUNKER 1-2 and BUNKER 1-3 will alternate between the Overwatch and Entry element. BUNKER 1 will be in reserve, with EOD Specialist and Squad Medic task assigned to other elements. Drivers in each team are to ensure convoy operations when on the move, they are primarily a rifleman in the team and are to dismount together. The operation is to escort the HVT through planned locations to visit and interact with civilians. All locations will be approached using the following method : -Convoy will be stopping 50-100m from the location, -Entry team (with EOD attached) will be dismounting and head towards the planned location and scan for threats on route and inside the location -Overwatch team will be staying near the vehicles, providing security for exfil and overwatch of exterior of the location -Only after Entry team has communicated clear, Escort team will dismount and head towards the location -Entry and Escort team coordinate to ensure the Entry team is always ahead of of the HVT and checking any locations for danger before the HVT is brought in. -For exfil, Escort team will be the first to head towards vehicles, with Entry team following and providing rear-cover. -Once Escort team is mounted, all elements will regroup and depart towards the next location


Administration/Logistics

Resupply
ALL CALLSIGNS will cross the LD fully loaded according to the units SOP. These supplies will come from the staging area. This basic load is expected to sustain the team throughout the mission, without support. Drivers will be given a toolkit in addition to their standard equipment to provide field repairs.

Medical
- Medical support will be conducted in field (PAK in Field) - Primary MEDEVAC is GROUND conducted by BUNKER element. Secondary MEDVEC is AIR conducted and coordinated with WATCHMAN

Rules of Engagement
BUNKER is not able to accommodate CPERS. Detainees are to be released or turned over to local police force.

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
BUNKER 1 250mHz 40mHz Cpl TomH Squad Commander (≤15)
BUNKER 1-1 251mHz 250mHz SP1 LegacyStetson Fireteam Leader (≤6)
BUNKER 1-2 252mHz 250mHz Cpl DrJaffas Fireteam Leader (≤6)
BUNKER 1-3 253mHz 250mHz Fireteam Leader (≤6)
Considerations
Signal Frequency 52 is to be used for convoy coordination, all drivers are to listen and use this net for Convoy commands. Other personnel may listen for awareness but should not transmit on that frequency.



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
1x M4A1 PIP (M320) 4kg
12x M4A1 PIP 35kg
3x M249 PIP (RIS) 22kg

3x rhsusf_assault_eagleaiii_ocp Warning 0kg
1x rhsusf_acc_eotech_552 Warning 0kg
1x B_AssaultPack_cbr Warning 0kg
6x TFAR_rt1523g Warning 0kg
1x rhs_r148 Warning 0kg

Muzzle attachments
5x M150 RCO (ARD/Lens Cover) 1kg
7x M150 RCO (ARD/Lens Cover) 1kg
3x TA31RCO-RMR 1kg

Ammunition
13x 30rnd PMAG M855A1 5kg
1x 40 mm HE Grenade Round 0kg
42x Painkillers 2kg
1x M18 Smoke Grenade (Red) 0kg
16x M83 Smoke Grenade (White) 3kg
2x M18A1 Claymore 2kg
5x M18 Smoke Grenade (Purple) 1kg
6x 30rnd PMAG M856A1 (Tracer) 2kg
3x 200rnd M249 Softpack M855A1 6kg
3x 200rnd M249 Softpack M855A1 (Mixed) 6kg
3x M18 Smoke Grenade (Orange) 1kg
1x Notepad 0kg

Uniforms
22x Combat Uniform OCP 40kg
1x Journalist Clothes 0kg

Body armor
1x SPCS (Squad leader/OEF-CP) 5kg
6x SPCS (Rifleman/OEF-CP) 27kg
3x SPCS (Medic/OEF-CP) 14kg
3x SPCS (Team Leader/OEF-CP) 14kg
3x SPCS (Machinegunner/OEF-CP) 14kg
6x SPCS (OEF-CP) 27kg
1x Vest (Press) 2kg

Optics
4x Binoculars 0kg
1x SU-36/P Daysight 0kg

Other equipment
23x Map 2kg
1x GD300 Android 0kg
22x Radio 8kg
23x Compass 2kg
23x Watch 2kg
3x MicroDAGR 1kg
3x SAW Grip + Bipod 3kg
1x Water Bottle 0kg

Secondary weapons
1x VMH3 2kg
1x Maglite ML300L 1kg

Launchers
1x FGM-148 Javelin 5kg

Head protection
1x PASGT (Press) 2kg

Total Equipment: 263kg

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