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[OPORD] Operation Deadlock (2022), Reckoning - (Finale) - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Deadlock (2022), Reckoning - (Finale)







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Sahrani
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
All the pieces are in place, this is it. The takedown of Bremer INC. is on the horizon. Operatives, good luck.

Five-Star Rating System

Combat Intensity: ☆☆☆☆ Roleplay Emphasis: ☆☆ Difficulty: ☆☆☆



Mission


Execution

Commander's Intent
Our intent today is to dismantle the final key Bremer installation in our regional AO.

Tasks and Sequencing
The mission will be split into three phases: 1- Ingress, 2- Assault, 3- Egress. Phase 1- Ingress ALL CALLSIGNS will load into helicopter transport once geared and briefed. Once loaded, we will be airlifted to an LZ designated during briefing, South-East of the target Bremer compound- OBJ Beaker. Phase continues during travel up to the Bremer position- we will preferably path North-East of PMC Checkpoint A. Phase 2- Assault Once we reach a stand-off position to recce OBJ Beaker- or if in contact from enemy elements, once we are in suppressive range of OBJ Beaker; Phase 2 begins. As the situation permits, GEORGE to assault forward to an entry point in OBJ Beaker- utilising bounding to approach if in contact or approach is covered by enemy defensive positions. The sapper in our squad element can be utilised to create an advantageous breach if necessary. Commander's preference is to hit the East side of Beaker, with consideration to our approach and the main base gate on the South. OBJ Beaker will require tight co-ordination between the elements. Sectors are not pre-designated to an element in order to focus on fluidity in our approach- whether we breach Sector 1A, Sector 3 or otherwise. Tasking is to dismantle key infrastructure/ assets and neutralise defending Bremer personnel, whilst preventing escape. Key positions are as follows: Sector 1- Vehicle Depot; lock down access to an evac route for Bremer personnel Sector 2- HQ- for obvious reasons Sector 3- Helipad; no intel on enemy attack aircraft on site, but evac route access to be denied Sector 4- Barrack; attack is during early morning, any non-combatants to be arrested, combatants to be bested Sectors 5 + 6- Port- another possible enemy evac route, likely to be defended Phase 3- Egress Once OBJ Beaker is cleared and any key infrastructure and assets are neutralised, GEORGE will break contact for RTB. Helicopter egress from HQ will not be available during this phase due to asset availability- most of our resources are currently tied up with breakdown and logistics taskings assisting the disengage of friendly forces from the region. Since evac from HQ will not be available; we will be in close proximity to Aeropuerto Mirasol- HQ indicates this is held by hostile PMC operators who will likely have suitable airborne transport for us to commandeer. Following break contact from OBJ Beaker, GEORGE will proceed as an element to recce and assault OBJ Parasol. There, we will secure and board transport for RTB. We have our own transport ship to catch home from FOB Weslav; let's not miss it.


Administration/Logistics

Resupply
In accordance with SOP

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
GEORGE 1 250mHz 40mHz Sgt Dungworth (Ret.) SF Commander (≤45)
GEORGE 1-1 251mHz 250mHz Cpl Jeb Saur SF Team Leader (≤6)
GEORGE 1-2 252mHz 250mHz SFC Kevin SF Team Leader (≤6)
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1830hrs UTC
FORM UP: 1900hrs UTC
ANNOUNCEMENTS/BRIEFING: 1915hrs UTC
STEP OFF: 1925hrs UTC
END-EX: 2100-2200hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
7x AK-102 (Zenitco/RIS) 22kg
3x AK-101 GP-25 (Zenitco/RIS) 15kg
2x Mk 48 Mod 0 (w/o heatguard/Desert) 15kg
1x Saiga 12K (RIS mount) 3kg

Muzzle attachments
10x QDSS NT4 5.56mm Suppressor (Black) 2kg
1x Sound Suppressor (9 mm) 0kg

Sidearm optics
7x AN/PEQ-15 Laser + Flashlight (Top/Black) 3kg
12x Glock 17 Flashlight/Laser 3kg
3x AN/PEQ-15 Laser (Black) 1kg
2x AN/PEQ-15 Laser + Flashlight (Tan) 1kg
1x CZ M3X Pistol Flashlight/Laser 0kg

Weapon optics
10x 1P87 w/1P90 2kg
2x Hensoldt ZO (Low/RDS/Coyote) 1kg
1x Meopta Rapid Acquisition Dot 0kg

Ammunition
61x 5.56mm 30Rnd AK-101 Mag 28kg
17x 9 mm 17Rnd Mag 5kg
19x M84 Stun Grenade 3kg
33x Painkillers 1kg
6x M83 Smoke Grenade (White) 1kg
4x 5.56mm 30Rnd AK-101 (Red tracer) Mag 2kg
15x 40mm VDG-40 (White Smoke) Round 3kg
10x 7.62mm 100Rnd M240 (Red TE4) Box 20kg
2x Spare barrel 5kg
1x 12 Gauge 12Rnd. Saiga 12K #00 Buckshot 1kg
2x AN-M14 Incendiary Grenade 0kg
1x PMR-3 Anti-Personnel Tripwire Mine 1kg
4x 40mm VDG-40 (Red smoke) Grenade 1kg

12x FPGP2_Uni_Crye_1_U Warning 0kg
5x FPGP_PC_Tan_7 Warning 0kg
3x B_Kitbag_cbr Warning 0kg
2x FPGP_PC_Tan_5 Warning 0kg
7x FPGP_Hydration2_Tan_1_Backpanel Warning 0kg
9x FPGP_PC_Tan_3 Warning 0kg
2x B_AssaultPack_cbr Warning 0kg
5x FPGP2_Uni_Cryepants_m81_Tee1_1_U Warning 0kg
5x FRXA_tf_rt1523g_Black Warning 0kg
1x FPGP2_Uni_Crye_mcb_1_U Warning 0kg
1x FPGP_PC_Tan_6 Warning 0kg
1x CUP_B_RUS_Backpack Warning 0kg
1x FPGP_PC_Tan_4 Warning 0kg

Secondary weapons
13x CZ 75 DUTY 10kg

Other equipment
18x Map 2kg
18x Radio 7kg
18x Compass 2kg
18x Watch 2kg
3x GD300 Android 1kg
5x Map Tools 0kg

Night vision
13x 1PN138 8kg

Optics
1x Vector 21 Nite 0kg

Total Equipment: 171kg

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