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[OPORD] Modern Warfare Theatre (2015-Present), Rescue Date - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Modern Warfare Theatre (2015-Present), Rescue Date







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
CIA agent Dustin Thatcher and his helicopter crew were shot down and subsequently captured, along with critical intelligence that could end the war. A daring rescue mission deep into Fapovian-controlled territory must be launched to recover them, but crucially, recover the intel. Sniper element will be inserted prior to brief into an overwatch position and will be disconnected from the main squad. Spotter will act as FTL OPFOR may appear more resilient to small arms fire than what is usually experienced. This is due to modern body armour and helmets designed to provide enhanced protection against NATO-standard rounds. This will inherently make engagements more challenging compared to those faced in other theatres or campaigns. Note In the case the operation goes smoothly, the operation is expected to run around 1hr-1.5hrs; however, this will depend on the efficiency of the unit. The full 3 hours could be played if necessary. Expected Level of Combat: ☆☆☆ Expected Level of RP: ☆ Expected Difficulty: ☆☆☆ Three-star rating: ☆ Little to none expected ☆☆ Decent amount expected ☆☆☆ Heavy emphasis / main focus of Operation

Friendly Forces
1x Squad element with embedded Combat engineers 1x Sniper support element

Supporting Assets
4x M109A6 artillery guns available for tasking via CROSSROAD H Cruise missiles via CROSSROAD H

Enemy Forces
Intel from previous engagements indicates that the enemy has vast numbers. It is expected that they will have a significant presence around the prison, with a QRF expected from the north and south. Estimates have QRF times at 20-30 minutes from first contact. The QRF is expected to be vast and plentiful. Drone image of prison emplacements:


Mission

Tasking
Rescue Dustin from military prison and successfully EXFIL with him and his intel Pictured on the right

End-state
Dustin has been freed from military prison and successfully EXFIL back at the start location. Dustin is killed = Intel gone = Mission failure. Mission success is not guaranteed, nor is the EXFIL/survival of sniper element


Execution

Commander's Intent
Intent is to insert, rapidly clear through the prison and rescue the HVT, as well as recovering the intel, before exfiling and returning to base

Tasks and Sequencing
PHASE 0 HOOD will prepare combat load and get ready for brief. ARCHER 1-3 will get ready and get inserted ahead of HOOD via littlebird. Once on location ARCHER 1-3 will move to a suitable position and prepare to take out ZU-23 and the other static emplacements on the roof while maintaining stealth. NOTE: Team leaders will get backpacks to carry ammo for AR. Combat engineers will need wirecutters and at most 2 demolition charges each. Additional space can be used for either additional ammo or AP mines for the exfil. PHASE 1 HOOD gets inserted via blackhawk flying NOE to LZ-HOT and will assault OBJ-Dustin. Once enemies react to HOOD or when HOOD starts movement, ARCHER 1-3 will eliminate statics on roof and other targets of opportunity. Plan of attack PHASE 2 Upon rescue of HVT and recovery of intel, HOOD will pull out of the prison, fall back towards LZ-COLD? and exfil via blackhawk. If QRF maintains chase through the woods, HOOD will bound back towards LZ-COLD? and set up defenses in town center until helo lands. ARCHER 1-3 may upon their own discretion either move downhill to LZ-COLD? and exfil, or move west and hide in the woods. If ARCHER 1-3 at any point gets attacked, they are to move down to the town of Katamov and set up


Administration/Logistics

Resupply
ALL CALLSIGNS will cross the LD fully loaded according to the units SOP. These supplies will come from the staging area. This basic load is expected to sustain the team throughout the mission, without support.

Medical
Medical support will be conducted in field (PAK in Field)

Rules of Engagement
In accordance with SOP

Fire Support Plan
Cruise missiles and artillery will be available for tasking through CROSSROAD H Upon QRF arrival and movement towards LZ-COLD? preplanned fire missions will commence

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
HOOD 1 250mHz 40mHz Cpl Melon Squad Commander (≤15)
HOOD 1-1 251mHz 250mHz Sgt Dungworth (Ret.) Fireteam Leader (≤6)
HOOD 1-2 252mHz 250mHz Pvt Knight Acting Fireteam Leader (≤5)
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
1x M16A4 (Carryhandle/M203) 5kg
3x M4A1 9kg
2x M4A1 PIP 6kg
2x M590A1 (Long) 7kg
2x M249 PIP (Short/Savit) 14kg
2x M27 IAR (KAC Grip) 7kg
1x M107 13kg
1x Mk 11 Mod 0 (EC) 4kg

5x rhsusf_assault_eagleaiii_coy Warning 0kg
4x FRXA_tf_rt1523g_MARPAT_Woodland Warning 0kg
1x rhsusf_acc_LEUPOLDMK4_2 Warning 0kg
1x B_Carryall_cbr Warning 0kg

Sidearm optics
5x AN/PEQ-16A (Laser) 2kg
5x AN/PEQ-16A (Top/Laser) 2kg

Muzzle attachments
1x AN/PVQ-31A RCO 0kg
7x AN/PVQ-31A RCO 1kg
2x AN/PVQ-31A (ARD/Lens Cover) 0kg

Ammunition
8x 30rnd STANAG M855A1 3kg
1x M433 HEDP Grenade Round 0kg
13x 17rnd Glock M882 FMJ 4kg
1x Smoke Round (Blue) 0kg
24x Painkillers 1kg
6x M18 Smoke Grenade (Purple) 1kg
12x Ammonium Carbonate 1kg
4x 30rnd STANAG M856A1 (Tracer) 2kg
4x 8Rnd .00 Buckshot 2kg
4x M84 Stun Grenade 1kg
2x Tripwire Flare 2kg
2x 200rnd M249 Softpack M855A1 (Mixed) 4kg
3x M67 Fragmentation Grenade 1kg
6x M83 Smoke Grenade (White) 1kg
6x 10rnd M107 M33 11kg
1x 20rnd SR-25 M118 1kg

Secondary weapons
5x Glock 17 3kg

Uniforms
18x FROG MARPAT-WD 33kg

Body armor
1x SPC (Squadleader) 5kg
3x SPC (Corpsman) 14kg
5x SPC (Light) 23kg
5x SPC (Rifleman) 23kg
4x SPC (IAR) 22kg

Optics
3x Binoculars 0kg
1x Vector 21 Nite 0kg

Other equipment
18x Map 2kg
2x GD300 Android 0kg
18x Radio 7kg
18x Compass 2kg
18x Watch 2kg
2x MicroDAGR 1kg
2x SAW Grip + Bipod 2kg
3x Harris Bipod 1kg

Launchers
2x M136 (HEAT) 13kg

Weapon optics
1x M8541A SSDS 0kg

Total Equipment: 258kg

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