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[OPORD] Cold War Theatre (1946-1991), Lynx Offensive II - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Cold War Theatre (1946-1991), Lynx Offensive II







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
Expected Level of Combat : ☆☆ Expected Level of RP: ☆ Expected Difficulty: ☆☆ Three-star rating: ☆ Little to none expected ☆☆ Decent amount expected ☆☆☆ Heavy emphasis / main focus of Operation NOTE: This operation requires the CDLC Global Mobilization The Cold War never ended. The Soviet Union never fell and maintained a strong grip on its satellite states. Conflict ignited as Soviet forces crossed into West Germany, triggering a NATO response. NATO counterattacks have slowed their advance and stabilized the front West German forces have now successfully counterattacked deep into the territory of East Germany, however our frontline is overstretched and vulnerable. We're now advancing north to straighten the frontline and consolidate positions before Soviet forces can regroup. Friendly forces are conducting an advance to encircle the airport. Enemy QRF elements of significant size have been reported advancing from the east. BULL 2-3 M113A2 PNMK

Friendly Forces
FOX 2 Mechanized Squad 1 x M113A2 PNMK

Supporting Assets
1 x Mechanized squad, callsign FOX 1, advancing west towards the airport.

Enemy Forces
Most East German heavy armor in the area was disabled during the initial push east. Remaining forces consist primarily of infantry supported by a mix of armed and unarmed APCs.


Mission

Tasking
Destroy the QRF and investigate the suspicious activity.

End-state
QRF destroyed and activity dealt with.


Execution

Commander's Intent
The intent is to surprise the enemy in the outskirts of the town of Zemo and once dealt with we will push towards the Town it self and move to check out the Suspicious activity

Tasks and Sequencing
PHASE 0 ALL CALLSIGNS Will be ready for brief , 5 min after start ex. For any updates regarding the operation. Special notes - BULL 2-3 - Vehicle will carry squad resupply.. - FOX 2-2 combat engineer will bring explosivess for remote detonation in the kill zone. - FOX 2-1 combat engineer will bring AP mines To secure their own position and deny the enemy cover. FOX 2 Will mount in to BULL 2-3 and move out following the route on map PHASE 1 ALL CALLSIGNS Dismount at Dismount Alpha And secure their respective positions FOX 2-2 Will move to the shed and take up position on the second floor. Their combat engineer will place the satchels and joins them. FOX 2-1 Will setup in the house and if needed in the house behind it. Their combat engineer will setup AP mines to deny enemy the route towards Bulls position AND denying the enemy cover or concealment. BULL 2-3 Will setup in the shed with the door closed and engine off making sure they are not spotted from the road. ALL CALLSIGNS Will engage on first satchel explosion and take out the enemy PHASE 2 ALL CALLSIGNS will resupply after the ambush and gather any intel there might be. Once this is complete mount up and move to the town getting us as close as possible before dismounting. and clearing the village with FOX 2-2 taking north side and provide security north and BULL 2-3 helping on the MSR and security east. PHASE 3 ALL CALLSIGNS will form a squad line with BULL 2-3 in the center and move towards the last objective. and secure it depending on the information we will organize a clear plan


Administration/Logistics

Resupply
ALL CALLSIGNS will cross the LD fully loaded according to the units SOP. These supplies will come from the staging area. This basic load is expected to sustain the team throughout the mission, without support. BULL 2-3 Will carry resupply as well

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
FOX 2 260mHz 40mHz SFC Kevin Squad Commander (≤15)
FOX 2-1 261mHz 260mHz Cpl Stormaple Fireteam Leader (≤6)
FOX 2-2 262mHz 260mHz SP3 Ellpuk Fireteam Leader (≤6)
BULL 2-3 263mHz 260mHz Cpl Jeb Saur AFV Crewman (Commander)
Considerations
In accordance with SOP



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Secondary weapons
8x P1 9x19 mm 6kg

5x gm_ge_army_vest_80_officer Warning 0kg
5x gm_ge_backpack_sem35_oli Warning 0kg
20x gm_watch_kosei_80 Warning 0kg
3x gm_ge_vest_armor_90_leader_flk Warning 0kg
1x gm_ge_vest_armor_90_medic_flk Warning 0kg
5x gm_ge_army_backpack_80_oli Warning 0kg
5x gm_ge_vest_armor_90_rifleman_flk Warning 0kg
1x gm_ge_backpack_satchel_80_blk Warning 0kg
13x gm_1rnd_67mm_heat_dm22a1_g3 Warning 0kg
2x gm_ge_vest_armor_90_demolition_flk Warning 0kg
1x gm_ge_army_backpack_medic_80_oli Warning 0kg
1x gm_ge_vest_armor_90_machinegunner_flk Warning 0kg
2x gm_ge_army_vest_80_crew Warning 0kg
1x gm_ge_army_vest_80_leader Warning 0kg

Ammunition
16x 9 mm 8Rnd P1 Ball DM11 Black Mag 1kg
40x Painkillers 2kg
11x 7.62 mm 20Rnd G3 Ball DM41 Black Mag 7kg
3x M18 Smoke Grenade (Purple) 1kg
12x Ammonium Carbonate 1kg
6x 7.62 mm 20Rnd G3 Ball-T DM21 Black Mag 4kg
2x AT Mine DM21 18kg
1x 66 mm HEAT M72A3 1kg
2x Smoke Grenade DM25 (White) 1kg
2x 7.62 mm 120Rnd MG3 Ball-T DM21 Green Mag 6kg
2x Spare barrel 5kg
3x 9 mm 32Rnd MP2 Ball DM51 Black Mag 1kg
2x Smoke Grenade DM32 (Orange) 1kg

Uniforms
5x Combat Suit (Rolled) 9kg
12x Combat Suit 22kg
3x Tank Suit (5-Color) 5kg

Other equipment
20x Map 2kg
9x Radio 3kg
20x Compass 2kg

Primary weapons
7x G3A4 7.62x51 mm (Olive) 29kg
4x G3A3 7.62x51 mm (Olive) 18kg
1x MG3 7.62x51 mm 12kg
3x MP2A1 9x19 mm 11kg

Optics
5x DF7X40 (Black) 0kg

Launchers
1x M72A3 LAW 1kg

Total Equipment: 169kg

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