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[OPORD] Modern Warfare Theatre (2015-Present), Second Date - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Modern Warfare Theatre (2015-Present), Second Date







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
US Ranger squad SPEAR have managed to capture the airfield and inflict significant casualties on the enemy; however, enemy resistance was fierce, and they were forced to make a rapid helicopter exfiltration and were unable to take control of the whole island. Time for the USMC to finish the job. 12 hours after the last attack, USMC King Squad will relieve a small force holding the airfield and push through to secure the rest of the island. Expected Level of Combat: ☆☆☆ Expected Level of RP: ☆ Expected Difficulty: ☆☆ Three-star rating: ☆ little to none expected ☆☆ decent amount expected ☆☆☆ Heavy emphasis / main focus of Operation

Friendly Forces
- USMC squad

Supporting Assets
- US Army recon team holding security within the airfield

Enemy Forces
- The enemy is made up of infantry with dug-in and fortified locations. -It is expected that due to the large casualties the enemy has sustained previously, they have regrouped and are focusing on occupying smaller handpoints within the town rather than occupying most buildings. -Intelligence suggests that previously cleared sectors have been remounted; however, due to previous casualties, they are only occupying previously identified hardpoints/garison positions and are not expected to be as heavily garrisoned within those areas. - Enemy air support has been eliminated. - Mortors were heavily used on the last assault and appear to have been remounted, but remain in the same locations. - The enemy has modern body armour and is known to throw frag grenades; ensure sufficient spacing at all times.


Mission

Tasking
Eliminate all remaining enemy forces within OBJ-Orange and OBJ-Carrot and secure the island.

End-state
Securing ObJ- orange and Carrot


Execution

Commander's Intent
Intent is to capture remaining objectives in the AO using rapid CQB maneuvers.

Tasks and Sequencing
PHASE 0 ALL CALLSIGNS prepare loadouts and attend operational briefing. Teams will be assigned insertion vehicles, and proceed to LZ-Alpha. PHASE 1 ALL CALLSIGNS disembark and begin movement along the Western coast of the island to the end of movement lines, and begin assault. As designated by zoning, the squad will proceed from Sectors H1 through H4, breaching and clearing to cleanse the island of OPFOR. PHASE 2 After the successful clearing of sectors, all teams will regroup at RP for ENDEX, assuming no further tasks given or contact made with enemy forces within the AO.


Administration/Logistics

Resupply
Caches of compatible equipment will be found in the AO, otherwise resupply can be coordinated with HQ.

Medical
In accordance with SOP

Rules of Engagement
In accordance with SOP

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
KING 1 250mHz 40mHz Cpl Roy Callaghan (Ret.) Squad Commander (≤28)
KING 1-1 251mHz 250mHz SP1 LegacyStetson Fireteam Leader (≤6)
KING 1-2 252mHz 250mHz Cpl Stormaple Fireteam Leader (≤6)
Considerations
OPFOR utilizes yellow smoke for concealment. This color is not designated for use during this operation, and must be treated as an enemy communication signal and concealment.



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
3x M4A1 PIP 9kg
5x M4A1 15kg
2x M249 PIP (Short/Savit) 14kg
5x M27 IAR (KAC Grip) 18kg
1x M14 EBR-RI 5kg

6x FRXA_tf_rt1523g_MARPAT_Woodland Warning 0kg
5x rhsusf_assault_eagleaiii_coy Warning 0kg

Sidearm optics
6x AN/PEQ-16A (Laser) 2kg
10x AN/PEQ-16A (Top/Laser) 4kg

Muzzle attachments
13x AN/PVQ-31A RCO 2kg
2x AN/PVQ-31A (ARD/Lens Cover) 0kg

Ammunition
13x 30rnd STANAG M855A1 5kg
9x 17rnd Glock M882 FMJ 2kg
6x 30rnd STANAG M856A1 (Tracer) 2kg
36x Painkillers 2kg
6x M18 Smoke Grenade (Purple) 1kg
12x Ammonium Carbonate 1kg
14x M83 Smoke Grenade (White) 3kg
12x 200rnd M249 Softpack M855A1 (Mixed) 25kg
2x M67 Fragmentation Grenade 1kg
1x 20rnd M14 M80 1kg
2x 20rnd M14 M62 (Tracer) 1kg

Secondary weapons
3x Glock 17 2kg

Uniforms
21x FROG MARPAT-WD 38kg

Body armor
1x SPC (Squadleader) 5kg
5x SPC (Corpsman) 23kg
3x SPC (Rifleman) 14kg
7x SPC (IAR) 38kg
5x SPC (Light) 23kg

Optics
1x Vector 21 Nite 0kg
4x Binoculars 0kg

Other equipment
21x Map 2kg
1x Rugged Tablet 3kg
21x Radio 8kg
21x Compass 2kg
21x Watch 2kg
2x MicroDAGR 1kg
2x SAW Grip + Bipod 2kg
6x Harris Bipod 3kg

Launchers
2x M136 (HEAT) 13kg

Weapon optics
1x Mk. 4 ER/T 3.5-10x M3 0kg

Total Equipment: 292kg

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