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[OPORD] Special Deployments, Friction - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Special Deployments, Friction







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
A light Armored Platoon is dispatched to the Iranian-Occupied island of Deriar, up until now considered a technological marvel, who willed it into being with terraforming. NATO has confirmed the location of multiple Research facilities on the island, and is intending to strike them in a shock and awe Operation.

Friendly Forces
Friendly Forces: 1x Light Armored Platoon, consisting of; 3x Motorised Rifle Squads 3x "Rhino" MGS Tank Destroyers 1x UCAV Sentinel for overwatch 1x Logistics team equipped with UGV "Stomper" for resupply

Enemy Forces
Iranian conventional army.


Mission

Tasking
Destroy the research devices used for terraforming and gather intel. Main objectives: - Iron/Nickel/Cobalt - FOB - Tin - FOB - Magnesium- FOB - Titan - Airfield/FOB Bothell - Auxillary Research Facility Secondary objectives: - Military Port - Military HQ under Construction

End-state
After destroying all devices and crippling the occupying force on the island by clearing out all assigned objectives, return to startex for ex fill, making sure to not be followed.


Execution

Commander's Intent
My intent is to use the High mobility of both our Tank destroyers and the ATVs of the squad to quickly enter and capture key points of the island, ensuring a proper Invasion Force easy access to stage further Operations.

Tasks and Sequencing
This Operation will be conducted in four Phases: General Guidance: All Elements will set off under the cover of Darkness from the Staging point, with Hunter taking the lead for the softening of enemy defensive positions, alongside additional Recon. All Bandit are expected to dismount their ATV's close to the enemy Compounds, as cover is extremely sparse across all 3 Phases. Phase 1: Bandit 1&2: after Hunter has given the greenlight on the initial defense lines, enter the Valley from the East. Sectors: "Iron" -Bandit 1&2 "Nickel" -Bandit 2 "Cobalt" -Bandit 1 Bandit 3 will attempt a flanking maneuver and exploit their ATV's to climb the Dunes West of the objectives, and at the Squadleader's discretion, Aid in the capture of the Sectors alongside other Bandit Elements. Phase 2: All Bandit Callsigns will breach and enter the Defensive installations, with Bandit 2&3 continuing into OBJ "Tin", while Bandit 1 clears the rest of the Fortifications. After Clearing the Fortifications, Bandit 3 will move up alongside Hunter to set the stage for an attack on OBJ "Magnesium", and Bandit 2&3 will follow suit after OBJ "Tin" has been taken. Phase 3&4: With our biggest Objective being OBJ "Titan", a major Airstrip on the Island, All Bandit elements will move in from the West after an initial barrage by Hunter. Should time permit, All Elements will seek to Capture further Objectives South-West of the Airfield according to Platoon Lead's discretion.


Administration/Logistics

Resupply
-All LOGPAK and Vehicle Repairs are handled by GUARDIAN. They are issued with UGVs to facilitate resupply. -All Hunter Crew are supplied with Orange/Yellow smoke to indicate the need for Field Repairs.

Medical
In accordance with SOP

Rules of Engagement
EPW's or POW's are to be retreived by GUARDIAN.

Fire Support Plan
In accordance with SOP

Close Air Support
Bandit 8 is equipped with 8x GBU-SBDs to use at Bandit 9's Discretion.


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
BANDIT 9 40mHz 37mHz SPC Zuka (Ret.) Platoon Commander (≤64)
BANDIT 1 250mHz 40mHz SP1 Hotspur (Ret.) Squad Leader (≤15)
BANDIT 1-1 251mHz 250mHz SP2 B.Miller Fireteam Leader (≤6)
BANDIT 1-2 252mHz 250mHz Pvt Miller Acting Fireteam Leader (≤5)
BANDIT 2 260mHz 40mHz SSG Hrusi Squad Leader (≤15)
BANDIT 2-1 261mHz 260mHz Cpl Bond Fireteam Leader (≤6)
BANDIT 2-2 262mHz 260mHz SP1 Lexsal Acting Fireteam Leader (≤5)
BANDIT 3 270mHz 40mHz MSG Crossy Squad Leader (≤15)
BANDIT 3-1 271mHz 270mHz SP2 C.Angels Fireteam Leader (≤6)
BANDIT 3-2 272mHz 270mHz SP1 Omni Acting Fireteam Leader (≤5)
HUNTER 9 361mHz 37mHz MSP Mattjamco AFV Section Commander
HUNTER 1 362mHz 361mHz SP3 Pete (Ret.) AFV Crewman (Commander)
HUNTER 2 290mHz 361mHz Sgt Jochem (Ret.) AFV Crewman (Commander)
GUARDIAN 4 70mHz 43mHz SP1 Wavan (Ret.) Logistics Support Chief
Considerations
Orange/Yellow smoke = Vehicle in distress



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1630hrs UTC
FORM UP: 1700hrs UTC
ANNOUNCEMENTS/BRIEFING: 1715hrs UTC
STEP OFF: 1725hrs UTC
END-EX: 1900-2000hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Primary weapons
30x MX 108kg
9x MXC 29kg
6x MX 3GL 32kg
6x MX LSW 22kg
1x M4 SSAS 12G 5kg

47x Aegis_acc_pointer_DM_Sand Warning 0kg
10x TFAR_rt1523g Warning 0kg
8x B_Kitbag_mcamo Warning 0kg
3x B_TacticalPack_mcamo Warning 0kg
1x 1 Warning 0kg
6x B_AssaultPack_mcamo Warning 0kg
1x TFAR_rt1523g_big Warning 0kg
4x TOMH_UNICAN_Logi Warning 0kg
1x B_UAV_01_backpack_F Warning 0kg
1x Aegis_optic_1p87 Warning 0kg

Weapon optics
42x ELCAN SpecterOS (Tan) 15kg
4x EOTech XPS3 SMG (Tan) 1kg
5x EOTech XPS3 (Tan) 1kg

Ammunition
45x 6.5 mm 30Rnd Sand Mag 20kg
56x .45 ACP 15Rnd Mag 18kg
104x Painkillers 5kg
5x M18 Smoke Grenade (Green) 1kg
10x 6.5 mm 30Rnd Tracer Sand Mag 5kg
28x Ammonium Carbonate 1kg
3x 40 mm HEDP Grenade Round 1kg
3x Smoke Round (Red) 1kg
6x M18 Smoke Grenade (Red) 1kg
30x M83 Smoke Grenade (White) 5kg
6x Spare barrel 16kg
6x 6.5 mm 100Rnd Sand Mag 7kg
6x 6.5 mm 100Rnd Tracer Sand Mag 7kg
3x 40 mm 3Rnd HEDP Grenade 2kg
3x 3Rnd 3GL Smoke Rounds (White) 2kg
6x PCML Missile 22kg
3x M18 Smoke Grenade (Purple) 1kg
1x M18 Smoke Grenade (Yellow) 0kg
1x 12 Gauge 8Rnd Pellets 1kg
4x 12 Gauge 8Rnd Slugs 2kg
1x PMR-3 Anti-Personnel Tripwire Mine 1kg
4x 9 mm 17Rnd Mag 1kg
4x 9 mm 17Rnd Mag 1kg
8x M18 Smoke Grenade (Orange) 1kg

Secondary weapons
52x FNX-45 Tactical 50kg
4x P99 2kg

Uniforms
56x Combat Fatigues (MTP) 102kg

Body armor
32x Carrier Lite (MTP) 116kg
8x Carrier Rig (MTP) 36kg
3x Carrier GL Rig (MTP) 14kg
9x Carrier Special Rig (MTP) 49kg
4x Carrier Lite (Khaki) 15kg

Optics
5x Vector 21 0kg
17x Binoculars 0kg

Other equipment
56x Map 5kg
1x Rugged Tablet 3kg
56x Radio 20kg
56x Compass 5kg
56x Watch 5kg
5x GD300 Android 1kg
6x MicroDAGR 2kg
6x Bipod (Sand) [NATO] 3kg
1x UAV Terminal [NATO] 1kg
4x GPS 1kg

Launchers
6x NLAW 53kg

Sidearm optics
1x Pistol Flashlight 0kg
4x Laser Pointer (red) 1kg

Total Equipment: 819kg

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