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[OPORD] Operation Everglade (1984), Green Light (Part II) - UNITAF - Arma 3 MILSIM
CONFIDENTIAL / FOR OFFICIAL USE ONLY


OPERATIONS ORDER
Operation Everglade (1984), Green Light (Part II)







TO:
OPERATIONS OFFICER
United Task Force
UNITAF Forces Norway
FROM:
Lt Gen Chad P. Franks
CMDR CJTF USCENTCOM
MacDill Air Force Base Tampa, U.S.





--- OPERATIONS ORDER ---


Situation

Background Information
A British Army paratrooper platoon continues in their efforts to open a new front deep behind the main enemy force. Outnumbered and outgunned, they must push back towards friendly units for relief whilst destroying their primary target. Two FV107 Scimitars and one FV101 Scorpion are to be inserted via C-130 to support with the platoon's attack on the nearby town of Testorf which is being used to garrison active Soviet artillery that has been harassing friendly positions.

Friendly Forces
Ground Combat Element: - [1x] Paratrooper Platoon - [2x] FV107 Scimitar - [1x] FV101 Scorpion

Supporting Assets
An armored quick-reaction-force has been assembled on main enemy front to breakthrough their defenses and reinforce our platoon once we have completed our final objective.

Enemy Forces
Although the majority of the Soviet counterattack was repelled by our platoon, many entrenched enemy forces remain in the region. They are likely to attempt further, smaller-scale attacks, predominantly utilizing APCs and IFVs.


Mission

Tasking
1) Repel any enemy counterattacks in order to hold the ground taken. 2) Attack and destroy the enemy artillery garrison at Testorf.

End-state
1) Testorf is captured and held with the enemy artillery destroyed. 2) Friendly units are entrenched awaiting relief from friendly forces and repelling any enemy counterattacks.


Execution

Commander's Intent
My intent is, to clear the AO of Soviet AA threats in a first phase, which will allow our ROOK callsign to be paradropped in, who among sporting massive firepower, are also our only way to resupply during this Operation. After this objective is completed, Bishop will advance towards the town of Testorf, clearing any obstructions on the way. While it is not entirely clear where the Enemy has positioned their Artillery pieces in town, we must find and take them out of commission as early as possible to allow the Armored force to start their advance from the West. Should we be unable to achieve this task, it is likely the enemy's numbers will overwhelm us quickly without support.

Tasks and Sequencing
Phase 0: After our daring paradrop into Probien and Schwemlitz and reorganising our troops, our main objective now is to destroy the enemy Air defenses and Artillery positions to allow our other troops to move in safely. We must avoid detection of our starting point by all means, so keep your heads low. Phase 1: Our Troops on security during the reorganisation spotted enemy Infantry and some vehicles moving into the previously emptied FOB and Checkpoint a few hundred metres West from our current location. Bishop 1 and Bishop 2 are tasked with clearing the FOB once more, while Bishop 3 assaults the Outpost. After these locations have been retaken, Bishop 2 is tasked with taking and holding the eastern tip of the town of Bruchwedel to allow Bishop 1 and Bishop 3 to assault the Position of the Radar AA. Only once the AA has been taken out can Rook be paradropped in at the designated zone, coordinated by Platoon HQ. Now Reinforced, all Bishop Callsigns, supported by Rook will collapse on Bruchwedel, should there even be anything left. Phase 2: With swathes of open field in our second phase, it is up to the Squad Leaders to use the microterrain to their advantage. Bishop 2 and Bishop 3 will cojoin and take on the Camp and Checkpoint together, while Bishop 1 draws the enemy's fire at the defenses, which have been hastily built during our reorganisation. Should Bishop 1 be able to assault the defenses themselves, they are free to do so. Phase 3: The final Phase of our operation is in finding and destroying the Artillery installations in the town of Testorf. since our primary objective is the destruction of the Artillery, we will clear buildings only as necessary, and then after the primary OBJ is completed. After we have achieved our primary Objective, we are tasked with holding a bridgehead in Testorf around Sector 3 and Sector 4 to allow our Armored forces to roll in.


Administration/Logistics

Resupply
-no possibility of airborne resupply -Rook is to carry Resupply for at least a Squad in their vehicles -The Ammobearer in each Squad is to take a balanced load of Rifle Ammo as well as grenades and bandages with him.

Medical
PAK in Field is ON

Rules of Engagement
Neither Bishop nor Rook has capabilities to transport EPWs.

Fire Support Plan
In accordance with SOP

Close Air Support
In accordance with SOP


Command/Signal


Communications Plan
Callsign Primary Frequency Superior Frequency ACTUAL
BISHOP 9 40mHz 37mHz SPC Zuka (Ret.) Platoon Commander (≤45)
BISHOP 1 250mHz 40mHz MSP Jari (Ret.) Squad Leader (≤15)
BISHOP 2 260mHz 40mHz SP1 Hotspur (Ret.) Squad Leader (≤15)
BISHOP 3 270mHz 40mHz SSG Hrusi Squad Leader (≤15)
ROOK 1 362mHz 361mHz MSP Mattjamco AFV Section Commander
ROOK 2 290mHz 361mHz SP1 Bomer (Ret.) AFV Crewman (Commander)
ROOK 3 300mHz 361mHz MSP Mohawk AFV Crewman (Commander)
Considerations
Purple: MCI Yellow: Vehicle in distress Red: Enemy position, focus fire Blue/Grenn: Friendly position / DZ



CONNECTION INSTRUCTIONS

TEAMSPEAK IP: ops.unitedtaskforce.net
GAME SERVER IP (Direct Connect): ops.unitedtaskforce.net
GAME SERVER PASSWORD: issued on Discord

TIMINGS

SERVER OPENS: 1730hrs UTC
FORM UP: 1800hrs UTC
ANNOUNCEMENTS/BRIEFING: 1815hrs UTC
STEP OFF: 1825hrs UTC
END-EX: 2000-2100hrs UTC APPROX
All are GMT/UTC


CONFIDENTIAL / FOR OFFICIAL USE ONLY

Equipment Checklist
The following combined equipment list is issued as part of approved kit lists and across relevant personnel.


Qty Item Weight
Uniforms
5x 60Pat. Jersey/Combats DPM 9kg
10x 77Pat. Para Smock/Lightweight Jersey Shirt 18kg
32x 77Pat. Para Smock 58kg
1x 77Pat. Para Smock/Lightweight 2kg

7x cwr3_b_backpack_radio Warning 0kg
4x cwr3_b_backpack_alice_medic Warning 0kg
10x sp_webbing_58pattern_LargePack Warning 0kg
6x SP_Backpack_2InchCarrier Warning 0kg
3x cwr3_b_backpack_alice Warning 0kg

Ammunition
58x Painkillers 3kg
30x 7.62mm 20Rnd FAL Mag 16kg
11x 9mm 13rnd Hi-Power Mag 1kg
16x L2A1 Hand Grenade 7kg
45x Mk4B Smoke Grenade 8kg
8x M18 Smoke Grenade (Purple) 1kg
4x 7.62mm 20Rnd FAL (Red tracer) Mag 2kg
6x 2In. High Explosive 3kg
6x No.83A Coloured Smoke (Red) 1kg
12x 2In. Smoke Bursting 5kg
20x M83 Smoke Grenade (White) 4kg
3x 7.62mm 100rnd Tracer Belt 4kg
3x 7.62mm 200rnd Belt (Ball + Tracer) 14kg
9x 9mm 13Rnd Browning HP Mag 2kg
3x 7.62mm 50rnd GPMG Belt Box (Ball + Tracer) 3kg
3x M72A6 (HEAT) Rocket 5kg
10x 9mm 30rnd Sterling Mag (Ball) 3kg
2x AN-M14 Incendiary Grenade 0kg

Body armor
14x 58 Pattern Belt Order 22kg
10x 58 Pattern Fighting Order (PRC349) 18kg
23x 58 Pattern Fighting Order (Extra) 52kg
1x 58 Pattern Fighting Order 2kg

Other equipment
48x Map 4kg
19x Radio 7kg
48x Compass 4kg
48x Watch 4kg
3x Range Card 0kg
28x Bandage (Packing) 1kg

Primary weapons
30x L1A1 SLR 135kg
3x L7A2 GPMG 31kg
10x Sterling Mk.4 Submachine Gun 23kg

Secondary weapons
7x L9A1 Hi-Power (Polymer) 6kg
6x 2 Inch Mortar 14kg
3x Browning HP 3kg

Optics
17x Binoculars 0kg

Weapon optics
3x L2A2 SUIT 2kg

Launchers
3x M72A6 8kg

Total Equipment: 505kg

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