UNITAF J11 Command Support Unit
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RM/537 J8 MOD REQUEST: ACE Quick Time Events

Mod Suggestion J8 Mods Implemented
Mod Suggestion - March 4, 2026
Propose a new mod for UNITAF use, with enough detail for a proper review (purpose, dependencies, and real-world impact).
Implemented - April 24, 2026
This item is concluded. It has been actioned, and we’re not expecting further updates. Thanks for the input.
Authority message
SkullCollector 2Lt SkullCollector Authority In the Loop Second Lieutenant Officer, Operations Command (OC) Enlisted Contributor, J6 Policy Chief Instructor, Marksmanship Training Team Chief Instructor, Combat Leadership Training Team Observer, Core Infantry Training Team
Mod approved on the basis it remains fully optional.

There is an additional setting that allows unlimited mistakes without resetting QTE progress.
Please discuss whether or not this makes the mod boon too easy and therefore no-risk vs. keeping some risk from resets.

What is this mod for? (for example: new campaign/faction, replacement of currently approved mod, just a general suggestion/nothing specific planned, etc.)

Rando suggestion

What is this mod, what does it add/fix/replace

Adds quick time events to most loading bar ace interactions (Repair, Rearm, Mag Repack ect. all of what can be customised via CBA

Personal experience if any(tested in editor? experience in other unit?)

Eden

When are you expecting to use this? (deadline, if you have an approved campaign planned for example)(if applicable)

N/A

Is there alternatives for this mod? (mods that fulfill the same role in case this one can't be approved)

None I'm aware of

Which CBA Settings should this start with (if any)Does it have dependencies?

CBA

Is there J6/7 action required before we can use this?

Maybe??

Mod name

Quick time events for ACE3

Mod size on disk

799KB

Link to steam Page

https://steamcommunity.com/sharedfiles/filedetails/?id=3447935220Mod is 100% Clientside players could use or not use at their own will

(I hate formatting)

Cpl Cpl DrJaffas Corporal NCO, J8 Mods Chief Instructor, Fire Support Training Team Instructor, Communication Training Team Instructor, Remotely Piloted Systems Training Team
Related
Updates 3
Only the Pointman, Authority, Contributor, or Originator can post updates.
Applechaser Cpl Applechaser
added Implemented
Pinned SkullCollector 2Lt SkullCollector Authority In the Loop Officer, Operations Command (OC) Enlisted Contributor, J6 Policy Chief Instructor, Marksmanship Training Team Chief Instructor, Combat Leadership Training Team Observer, Core Infantry Training Team
Mod approved on the basis it remains fully optional.

There is an additional setting that allows unlimited mistakes without resetting QTE progress.
During implementation, please discuss whether or not this makes the mod boon too easy and therefore no-risk vs. keeping some risk from resets.
Applechaser Cpl Applechaser Pointman Contributor NCOIC, J8 Mods Enlisted Contributor, J5 Loadouts
This can now be enabled under the optional mods in the account settings.
TomH Cpl TomH Contributor NCOIC, J9 Servers Enlisted Contributor, J5 Loadouts Chief Instructor, Logistics Training Team Chief Instructor, Fire Support Training Team Chief Instructor, Engineering Training Team
Mod set on the server and new server settings added, please add 2 weeks to the execution phase if want to have a testing phase or mark item as complete.
PR for official reference https://github.com/JLMonck/UNITAF-Server-Settings/pull/10
James LtCol James
added Mod Suggestion and removed Suggestion Under consideration Gathering feedback
Applechaser Cpl Applechaser
added Under consideration Gathering feedback and removed Needs Review
DrJaffas Cpl DrJaffas
added J8 Mods Suggestion Needs Review
Discussion 7
Log in to post comments.
TomH Cpl TomH Contributor NCOIC, J9 Servers Enlisted Contributor, J5 Loadouts Chief Instructor, Logistics Training Team Chief Instructor, Fire Support Training Team Chief Instructor, Engineering Training Team
J8 Mods Staff Any detail for server settings recommended to put in place ?
DrJaffas Cpl DrJaffas Pointman Contributor Originator NCO, J8 Mods Chief Instructor, Fire Support Training Team Instructor, Communication Training Team Instructor, Remotely Piloted Systems Training Team
// QTE ACE - Cargo
force force qte_ace_cargo_difficulty = 2;
force force qte_ace_cargo_enable = false;
force force qte_ace_cargo_mustBeCompleted = false;
force force qte_ace_cargo_noTimer = false;
force force qte_ace_cargo_qteType = 1;
force force qte_ace_cargo_resetUponIncorrectInput = false;
force force qte_ace_cargo_tries = 3;

// QTE ACE - Explosives
force force qte_ace_explosives_difficulty = 4;
force force qte_ace_explosives_enable = false;
force force qte_ace_explosives_explodeOnFail = true;
force force qte_ace_explosives_mustBeCompleted = false;
force force qte_ace_explosives_noTimer = true;
force force qte_ace_explosives_qteType = 0;
force force qte_ace_explosives_resetUponIncorrectInput = true;
force force qte_ace_explosives_tries = 1;

// QTE ACE - Magazine Repack
force force qte_ace_magazinerepack_difficulty = 1.47426;
qte_ace_magazinerepack_enable = false;
force force qte_ace_magazinerepack_mustBeCompleted = false;
force force qte_ace_magazinerepack_noTimer = false;
force force qte_ace_magazinerepack_qteType = 1;
force force qte_ace_magazinerepack_resetUponIncorrectInput = true;
force force qte_ace_magazinerepack_tries = 0;

// QTE ACE - Main
force force qte_ace_main_addedWords = "[]";
qte_ace_main_arrowColorDown = [0.67,1,0.67,1];
qte_ace_main_arrowColorLeft = [0.67,0.67,1,1];
qte_ace_main_arrowColorRight = [1,1,0.67,1];
qte_ace_main_arrowColorUp = [1,0.67,0.67,1];
force force qte_ace_main_arrowStyle = "arrowsCharacters";
force force qte_ace_main_bannedWords = "[""coolexample1"",""coolexample2""]";
force force qte_ace_main_debug = false;
force force qte_ace_main_maxLength = 500;
force force qte_ace_main_pendingCharactersDim = true;
force force qte_ace_main_qtePosition = 0;
force force qte_ace_main_soundsCorrect = "ClickSoft";
force force qte_ace_main_soundsLastTry = "vtolAlarm";
force force qte_ace_main_soundsLose = "Simulation_Fatal";
force force qte_ace_main_soundsWin = "3DEN_notificationDefault";
force force qte_ace_main_soundsWrong = "addItemFailed";

// QTE ACE - Medical
force force qte_ace_medical_difficulty = 2.5;
force force qte_ace_medical_enable = false;
force force qte_ace_medical_mustBeCompleted = false;
force force qte_ace_medical_noTimer = false;
force force qte_ace_medical_qteType = 0;
force force qte_ace_medical_resetUponIncorrectInput = false;
force force qte_ace_medical_tries = 3;

// QTE ACE - Overheating
force force qte_ace_overheating_difficulty = 4;
force force qte_ace_overheating_enable = false;
force force qte_ace_overheating_mustBeCompleted = false;
force force qte_ace_overheating_noTimer = true;
force force qte_ace_overheating_qteType = 0;
force force qte_ace_overheating_resetUponIncorrectInput = false;
force force qte_ace_overheating_tries = 5;

// QTE ACE - Rearm
force force qte_ace_rearm_difficulty = 2;
force force qte_ace_rearm_enable = false;
force force qte_ace_rearm_mustBeCompleted = false;
force force qte_ace_rearm_noTimer = false;
force force qte_ace_rearm_qteType = 0;
force force qte_ace_rearm_resetUponIncorrectInput = false;
force force qte_ace_rearm_tries = 3;

// QTE ACE - Repair
force force qte_ace_repair_difficulty = 2;
qte_ace_repair_enable = true;
force force qte_ace_repair_mustBeCompleted = false;
force force qte_ace_repair_noTimer = false;
force force qte_ace_repair_qteType = 1;
force force qte_ace_repair_resetUponIncorrectInput = true;
force force qte_ace_repair_tries = 3;




rundown of settings
Cargo Diabled forced by sever - reasononing boxloader is primary
Explosives Diabled forced by server - reasoning IEDD alredy enhances eod
Mag Repack Enabled not forced clients can disable - reasoning will way settings are difficulty saves about 10% of time (at my not a cracked OSU player skill level)
Medical Diabled forced by server - reasoning medical is alredy a skill based enviroment adding in would lead to more mistakes
Overheating Diabled forced by server -
Rearm Diabled forced by server - reasoning not compatible with our rearm settings
Repair Enabled not forced clients can disable - settings reduce time spent by about 10%

Overall intention is for it to only effect areas where the skill cap of the action is determined by how long the player has to sit waiting for a bar to move. areas where skill is required (medical, EOD, not overheating your gun) are not effected
All QTE will reset after an incorrect input this does not reset the action itself
intention was for around a 10-20% reduction in time spent waiting would like to reviw this with players directly after a 2 months of mod being live
Stormaple Cpl Stormaple In the Loop NCO, J7 Training Chief Instructor, Remotely Piloted Systems Training Team Staff Instructor, Marksmanship Training Team Staff Instructor, Mission Support Training Team
@2Lt SkullCollector Can we leave that setting up to the client-side settings so people can customize it as it is an optional mod anyways?
DrJaffas Cpl DrJaffas Pointman Contributor Originator NCO, J8 Mods Chief Instructor, Fire Support Training Team Instructor, Communication Training Team Instructor, Remotely Piloted Systems Training Team
That would leave it up to exploitation allowing players to make its as easy as they could to exploit it
Stormaple Cpl Stormaple In the Loop NCO, J7 Training Chief Instructor, Remotely Piloted Systems Training Team Staff Instructor, Marksmanship Training Team Staff Instructor, Mission Support Training Team
I meant only the reset portion, not all of the settings. I agree that the difficulty should be set server side to avoid exploitation. That said, I don't know how exactly the mod works
Melon Cpl Melon Contributor NCO, J9 Servers Chief Instructor, Medical Training Team
I really like this, especially if its a client side mod. Would be fun when for example repacking mags you have the helldiver minigame enabling you to do it a little faster. If its a risky one like defusing a mine you can also just sit and wait until the timer runs out as usual
Also could give logi a little more content
Stormaple Cpl Stormaple In the Loop NCO, J7 Training Chief Instructor, Remotely Piloted Systems Training Team Staff Instructor, Marksmanship Training Team Staff Instructor, Mission Support Training Team
I like the idea in general - ace interacts are kinda boring vanilla so this would be a nice change. Reality depends on implementation and the actual functionality of the mod.
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Chain of Responsibility
D
Pointman Leads this item forward. Coordinates effort and keeps things moving.
J8 Mods Staff
A
Authority Has final authority to approve or reject this item. Their sign-off is required before execution.
Operations Command (OC)
C
Contributors Provides input, expertise, and hands-on help. Assists with research, execution, or specialist knowledge.
J8 Mods Staff, J9 Servers Staff
I
In the Loop Kept updated on progress and decisions. Can contribute if needed, but doesn't need to be actively involved.
J3 Operations Staff, J7 Training Staff, J6 Policy Staff
Priority
Authorisation
Operations Command (OC) Authority (Team)
Approved
2Lt SkullCollector Approved
Mod approved on the basis it remains fully optional. There is an additional setting that allows unlimited mistakes without resetting QTE progress. Please discuss whether or not this makes the mod boon too easy and therefore no-risk vs. keeping some risk from resets.
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